Tuesday, July 5, 2011

[Guide] LoL - Last hitting.

 Introduction

This guide will teach you how to last hit and when to last hit. Follow this guide and you will last hit your way into VICTORY !

 WHY LAST HITTING ?

 Last hitting is one of the most important techniques to learn. I regularly see players, in ranked and in normal games , merely auto attacking creeps. This is bad because of 2 problems. The first problem is that you will push the lane. What I mean by that is once you push a lane too far out , you are " overextending." Overextending is when you go too far out of your tower range and thus putting yourself in a vulnerable position for being attacked upon. You don't want to do this. The second problem is that you might not get any creep kills. By purely auto-attacking , chances are you will get no creep kills because your creeps will kill the other team's creeps. Last hitting will fix these problems because you will selectively kill the creep and you won't push the lane.

WHAT is last hitting ?
 
Last hitting is to wait after your creeps do enough damage and then you finish off that creep by taking away the remaining health of the creep. This should not be confused with farming. I will explain what farming is later. In a nutshell , just wait for the last moment and hit the minion.



  Right Click VS Attack Click


There are 2 ways to click on the minion. One way is to right click on the minion using the mouse. This is the most common way is to right click. Most beginners right click when they first start last hitting. Higher level players attack click.  There are 2 reasons people attack click over right click.

Why attack clicking is better then right clicking.
  • Attack clicking is more precise then right clicking. There will be less room for mistakes.The left click allows you to click on the correct minion.
  • You can stop by press S. If you press on the wrong minion , you can stop your character from hitting it.You can't do this when you are right clicking.


HOW to last hit?
 There is only one way to last hit. You time the moment which you know you do enough damage and you attack the minion. Players often mistake that you can only last hit with auto attacks. You can last hit with spells also. ONLY use single target spells if you want to correctly last hit. Don't use Anivia's Flash Frost to last hit because that is NOT last hitting. A great spell for last hitting is Gangplank's Parley. In order to last hit , you MUST learn how much damage you do with your auto-attack or spell and you have to learn how to time your attacks correctly. If you timed incorrectly , the minion will kill the target and you will not get gold. Now you are asking " HOW DO YOU LEARN HOW TO TIME IT? RAGEEEE. " Well , you must learn what the animation for auto-attacking is. (Advice: Play Ashe. Her attack animation is very easy to learn. ) Play the character more and you will naturally get the timing. As the game progresses , it will become easier to last hit because you will get higher Attack damage (AD ) and you will do more damage.

If you are being pushed all the way to your tower , you can still last hit. For the melee creep , wait until the tower hits it twice and then hit it. Attack the caster creep after tower hits it once.



Information on Minions

This is from League of Legends Wikia.

These are the minions that are currently in the game:
  • "Melee Minion: Charge directly against the enemy. Three spawn each wave. Melee minions have more health than Caster Minion. On Twisted Treeline they give 29 gold on death, value increases by +1 gold after the 1st wave and +1 gold per 5 minutes after that.
  • Caster Minion: Attacks enemies from a range. Three spawn each wave. Fires bolts of energy that are the same colour as their teams. On Twisted Treeline they give 22 gold on death, value increases by +1 gold after the 1st wave and +1 gold per 5 minutes after that.
  • Siege Minion: Perfect to take down turrets (Takes 50% less damage from towers.). One spawns every three waves until 35 minutes in game, at which point one spawns every two waves. Siege minions have more health than melee minions. On Twisted Treeline they give 36 gold on death, value increases by +1 gold per 2-3 minutes.
  • Super Minion: One is spawned each wave in place of the Siege Minion once the enemy lane inhibitor is down (also takes 50% less damage from towers). Two spawn per wave in each lane when all enemy inhibitors are destroyed. Much stronger than any available type of minion."


 DON'T for last hitting !

  • Don't just purely last hit. Throw in some auto attacks in there to prevent your lane from being pushed. If you are being pushed as far as your tower , you are at a HUGE disadvantage. Your tower will steal your minions and you will not get gold.
  • Don't stand in one spot waiting for the correct moment to last hit. Being stationary makes you an easy target. Make it more difficult for the enemy to attack you.



DISADVANTAGES to last hitting ! 
One of the biggest disadvantages to last hitting is that people will notice when you are not last hitting. If your team is coming to ambush or "gank " the enemy in your lane , you want to let them push on purpose. If the enemy is smart , they will notice you are not even last hitting anymore.The enemy will then back up.

Another disadvantages is when your team plans to kill the enemy when the enemy is near a tower or "tower dive" , and you are still last hitting.  In LoL , there is something called " aggro." Aggro is when you attract the attention of a NPC ( Non Playable Character ) and it starts attacking you.  If you do not damage the enemy champion , the tower will not attack you unless it has no more targets. If you are last hitting during this situation , then you are a FOOL ! You don't want to be in the back , last hitting minions. You want to push and make your minions take the initial damage from the tower , instead of your teammates. Pushing your creeps when your team wants to "tower dive" will increase of the chance of the "tower dive " of being successful. You DON'T want to be last hitting when your team wants to tower dive.

Benchmarks for last hitting:
We shall benchmark CS (Creep kills ) based on character type and time.

Ranged Carry and AP carry: Any ranged carry should have 70 CS in 10 minutes. That is average CS. If you see a ranged carry with 50 CS in 10 minutes , he is under farmed.

Support : You should rarely get any CS at all. You get your gold on PER 5 Gold items. Support often get Kage's Lucky Pick , Heart of gold , and philosopher Stone for gold.

Tank/Jungler : You should get around 50 CS per 10 minutes.

Around 60-70 CS

Ending Notes :

THANK YOU SO MUCH FOR READING :D If you follow my guide , it will make you into a better player. Feel free to comment and to add me. My name is andrewleetzor. I will continue posting about how to become a better player in LoL.

IGN: andrewleetzor

League of Legends is the property of Riot. It is not my property. Please notify me if you are the owner of the any of the material I am using and would like the material to be taken down. This is for education purposes only.

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